Over November I participated in National Novel Writing Month again. This was the second time since 2010 that I attempted to write some 50k words in a month. Needless to say I failed again. This time however it wasn’t decreasing motivation to write, but more the increasingly limiting time to write over that November period. Planned everything, and somehow hoped to get it done within the time, it ultimately stressed me out a bit with trying to fit things in. I have a solid story though, so once I’m back from China, I’ll work on it through the January to February period because its one of two stories I actually see the end to, which is incredibly refreshing given how I normally end up making story ideas with no real conclusion. With a new game project slated for the new year with a 6 month development time (or less!) as well as some other external commitments, hopefully I can spare a few moments out of my days to scribble things down.
As I mentioned before, I’m finally working on a game project again. It’s been almost a year since and I feel that the break from it to explore other options has brought me back to what I love doing the most; making products that people will enjoy and have fun with. The only difference is that I’ve decided to expand my repertoire and work on the development as opposed to the art side of things. I’m quite excited, so much so that I’ve been researching whilst on my holiday! Relax, only been doing it in the downtime, like on the sleeper train trips with hardly anything to do and over the boat trip where they had the most relaxing of reading areas. I’ll talk more about my trip in the next blog. Can’t overload you readers with too much in one sitting.
This blog post however was written on my iPhone, using shocking China wifi in Chengdu, a city deep in the mainland, and a pretty, young girl sitting across from me, whom which inspired me to write today. What series of events in the near future that will culminate into spontaneous bouts of inspiration only time will tell. This is the GameMonkey, signing off until I return back home.
So I’ve had a long absence over the last few months from blogging. I’ve been crazy busy with a bunch of things. From a Lego exhibition in Christchurch over a month ago, Guild Wars 2 betas strewn in between, to finding work back at my old stomping grounds (in name, not location sadly) at Natcoll, though now it’s called Yoobee School of Design.
So, that Lego Exhibit. Went awesomely. So many people came to see our creations, so it was a pretty busy weekend. Sadly, I’ve misplaced my photos that I took of the event. Hopefully I put them somewhere, but got the bad feeling that I accidentally deleted them. :(
Guild Wars 2 released at the end of August with spectacular beauty. The three days of the pre-release play for those that shelled out a bit more, or were lucky to participate went remarkably well, despite the first few hours of server hiccups. As of now the play is in full swing and activity all through the servers is pretty high. It interests me that I haven’t played it all week, though my playtime was otherwise occupied with more important pursuits, which I’ll mention a bit later.
more “Warriors on Film Teaching”
Since May up until now I’ve been pretty swamped in work. Which was pretty good for me, but it left other low priority commitments lacking any degree of attention. Minecraft skins, LEGO based creations, even fiction writing ended up taking a back seat to work. We’ve all done it before, sacrificing things we like in order to pay the bills and such.
I have my doubts on freelance after experiencing it first hand. It doesn’t fit me as I thought it might, but that’s alright. Live, learn and move on. Relief tutoring at Natcoll (yes, back to school again!) is keeping me occupied for when they call me, and I suspect that I will be taking over for my old Animation tutor later in the year.
Anyway, a recap of what I’ve been doing since my last post: Freelance work ended up taking up a good portion of my waking hours, mainly because I’m a perfectionist and won’t stop working until it looks just right. Kinda good work ethic, kinda bad for health. I got cranky and ditzy at certain times, which was just completely detrimental to my work. So I pulled back a bit and kept a balance on things. Worked a bit, and could focus a bit better.
more “When Old Fiction Tempts”